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Fallout Hunter
Rad Wasteland Hunter
Concept: A lone deep-zone scout whose isotope-fused skeleton reads radiation and tremor signatures no baseline human can perceive.
Origin: Project HALON isotope conditioning.
Race: Human (Mutant) • Rank: Seasoned
Attributes
Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d8Skills
Athletics d6, Common Knowledge d6, Notice d12+1, Persuasion d4, Stealth d6, Survival d12, Shooting d6, Focus d6, Research d6, Repair d4, Fighting d4Pace: 8; Parry: 4; Toughness: 9; Power Points: 30
Hindrances
- Curious (Major): Chases every anomalous sensor reading his skeleton throws him - even when the contract says extract, not explore.
- Death Wish (Minor): Keeps taking deeper-zone contracts, quietly testing how much isotope degradation his body can absorb.
- Suspicious (Minor): Runs his own background scans before every handshake - the tremor data in his bones outranks anything a broker tells him.
Edges
Super Powers,Alertness,Danger Sense
Powers
- AwarenessLevel 4(4 PP)Range: Self•Duration: PermanentIgnore 4 points of attack penalties.Trappings: Skeletal resonance mapping seismic and radiological signatures in a hundred-meter sphere
- Heightened Senses(5 PP)Range: Self•Duration: Permanent1 sense bonus chosen.Trappings: Isotope-laced optic nerves and cochlear deposits filtering radiation into layered sensory dataMods: Eagle Eyes; Hearing; Infravision; Low Light Vision
- Scan(6 PP)Range: Special•Duration: PermanentDetect specific targets within range (Smarts x2)Trappings: Focused skeletal pulse mapping radiation density, heat trails, and subsurface voidsMods: Additional Power Type; Distance; Tracker
- Environmental Resistance(3 PP)Range: Self•Duration: PermanentIgnore background effects, reduce damage by 4, +4 to resist effects of chosen Power TypeTrappings: Isotope-saturated marrow neutralizing ionizing radiation before it reaches soft tissueMods: Immunity
- ToughnessLevel 3(3 PP)Range: Self•Duration: Permanent+3 Toughness.Trappings: Bone lattice hardened by years of cumulative isotope absorption
- Super Skill (Survival)Level 2(2 PP)Range: Self•Duration: Permanent+2 die steps.Trappings: Micro-tremor feedback through his irradiated skeleton reads terrain instinctively
- Super Skill (Notice)Level 2(2 PP)Range: Self•Duration: Permanent+2 die steps.Trappings: Low-level radiological awareness painting threat data across his visual field
- Doesn't Breathe(2 PP)Range: Self•Duration: PermanentHold breath up to 15 minutes, immune to inhaled toxinsTrappings: Isotope-conditioned alveoli filtering particulates and toxins at the cellular membraneMods: Extreme
- Pace(3 PP)Range: Self•Duration: Permanent+2 Pace.Trappings: Skeletal resonance redistributed into a ground-eating, efficient strideMods: Strider
Gear
- Hunting Rifle
- Encrypted comms earpiece
- Climbing gear
- Worn field journal of zone surveys
- Canteen with lead-lined filter
Advances
- Attribute: Vigor d6 -> d8 (body finally stabilizing after the bonding)
- Skill: Notice d8 -> d10 & Survival d6 -> d8 (two seasons reading the deep zones solo)
- New Edge: Danger Sense (skeleton started flagging threats before his mind caught up)
Backstory
Project HALON took him at seventeen - one of forty injected with sensor-reactive compounds. He was the only one whose skeleton bonded. When the program was buried, he walked into the deep zones and never came back. Now he sells intel from places that kill everyone else.
Appearance
Lean and weathered, forearms laced with raised isotope scarring. Bones glow faint blue-white under UV. Patched rad-suit, sleeves cut to the elbow.