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The Memory Eater
Consuming Memories
Concept: Forged from forgotten lives, it manipulates reality to understand humanity. Each consumed memory fuels its growth and desire for connection.
Origin: The Memory Eater is a legendary, otherworldly entity from a realm where memories are power. It roams, seeking human hosts to feast on.
Race: Alien • Rank: Legendary
Attributes
Agility d8, Smarts d12, Spirit d12, Strength d6, Vigor d8Skills
Focus d12, Notice d12, Persuasion d12, Common Knowledge d12, Research d10, Occult d10, Athletics d8, Stealth d8, Fighting d8Pace: 6; Parry: 10; Toughness: 18 (8); Power Points: 75
Hindrances
- Driven (Major): The hero is driven by a personal goal or belief.
- Habit (Minor): Addicted to something.
- Quirk (Minor): The individual has an annoying habit or personality trait.
Edges
Super Powers,Level Headed,Charismatic,Connections,Alertness,Calculating,Strong Willed
Powers
- Mind Reading(3 PP)Range: 6"/12 yd•Duration: InstantFocus vs target's Smarts (-2 with raise) to read surface thoughts. Range 6"/12 yds.Trapping: peels a living memory from an open mind
- Mind Shield(1 PP)Range: Self•Duration: Permanent+2 to resist mental attacks and mind controlTrapping: a bulwark of ten thousand borrowed lives
- Telepathy(2 PP)Range: Special•Duration: PermanentCommunicate with any/all chosen intelligent minds within 24"/48 yds. RANGE (+2) extends to one mile.Trapping: speaks in the voices of everyone it has consumed
- Mind Control(5 PP)Range: 12"/24 yd•Duration: SustainedFocus vs target's Spirit (-2 with raise) to control target's actions. Terminates if controller loses concentration. Range 12"/24 yds.Trapping: buries a will beneath the weight of stolen memory
- AwarenessLevel 6(6 PP)Range: Self•Duration: PermanentIgnore 6 points of attack penalties.Trapping: recalls every face it has ever devoured
- Super Attribute (Smarts)Level 6(12 PP)Range: Self•Duration: Permanent+6 die steps.Trapping: a mind swollen with consumed lifetimes
- Super Skill (Notice)Level 4(4 PP)Range: Self•Duration: Permanent+4 die steps.Trapping: a talent lifted whole from a devoured expert
- Force FieldLevel 9(9 PP)Range: Self•Duration: SustainedIncoming damage reduced by 9.Trapping: a shifting shell of half-remembered faces
- Heightened SensesLevel 10(10 PP)Range: Self•Duration: Permanent10 sense bonuses chosen.Trapping: sees through a thousand remembered eyes
- Stun(3 PP)Range: 6"/12 yd•Duration: InstantTarget makes a Vigor roll (-2 with raise on Focus) or is StunnedTrapping: floods a victim with a torrent of foreign memory
- ToughnessLevel 4(4 PP)Range: Self•Duration: Permanent+4 Toughness.Trapping: a body only loosely bound by memory
- Wall Walker(1 PP)Range: Self•Duration: PermanentClimb at full Pace, stick to any surfaceTrapping: drifts across surfaces like a half-recalled dream
- ArmorLevel 4(4 PP)Range: Self•Duration: Permanent+8 Armor.Trapping: congealed memory hardened into a carapace
- Dodge(4 PP)Range: Self•Duration: Permanent−4 to be hit by ranged attacks.Trapping: moves the way its prey remembers moving
- Parry(4 PP)Range: Self•Duration: Permanent+4 Parry.Trapping: anticipates a blow from a victim it already ate
- CopycatLevel 3(3 PP)Range: 6"/12 yd•Duration: SustainedCopy up to 3 abilities.Trapping: mimics a consumed mind's signature ability
Gear
No gear
Advances
- Attribute: Agility d6 → d8
- Skill: Common Knowledge d6 → d8 & Persuasion d6 → d8
- Attribute: Smarts d10 → d12
- Attribute: Spirit d10 → d12
- Attribute: Vigor d6 → d8
- Skill: Occult d4 → d6 & Focus d10 → d12
- Skill: Notice d8 → d10 & Research d4 → d6
- Attribute: Strength d4 → d6
- Skill: Athletics d4 → d6 & Stealth d4 → d6
- Skill: Fighting d4 → d6 & Research d6 → d8
- Skill: Occult d6 → d8 & Athletics d6 → d8
- Skill: Stealth d6 → d8 & Fighting d6 → d8
- Skill: Persuasion d8 → d10 & Common Knowledge d8 → d10
- Skill: Research d8 → d10 & Occult d8 → d10
- Skill: Notice d10 → d12 & Persuasion d10 → d12
- Skill: Common Knowledge d10 → d12
Backstory
The Memory Eater emerged seeking hosts to understand humanity. A child's birthday party sparked its hunger. Elian's presence changed its course, fueling a desire for connection. Now, it hungers for understanding, not just memories.
Appearance
Dark mass with ethereal tendrils. Swirling illusions dance around it. Tendrils grasp and release, probing for connection.