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Requiem
Echoes of Emotion
Concept: Mutant psychometrist who absorbs emotional residue from objects and weaponizes collected anguish as psychic artillery. Forensic consultant. Reluctant predator.
Origin: Genetic mutation amplified by childhood trauma.
Race: Human • Rank: Heroic
Attributes
Agility d4, Smarts d12, Spirit d12, Strength d4, Vigor d10Skills
Focus d12, Notice d12, Persuasion d12, Common Knowledge d12, Research d12, Occult d10, Athletics d4, Stealth d4, Fighting d4Pace: 6; Parry: 4; Toughness: 19 (8); Power Points: 60
Hindrances
- Pacifist (Major): Your hero absolutely despises violence.
- Mild Mannered (Minor): The character has a gentle, non-threatening demeanor.
- Thin Skinned (Minor): Particularly susceptible to personal attacks.
Edges
Super Powers,Strong Willed,Brave,Iron Will,Level Headed,Charismatic
Powers
- Mind Reading(3 PP)Range: 6"/12 yd•Duration: InstantFocus vs target's Smarts (-2 with raise) to read surface thoughts. Range 6"/12 yds.Trapping: reads the emotional residue soaked into objects and minds alike
- Mind Shield(1 PP)Range: Self•Duration: Permanent+2 to resist mental attacks and mind controlTrapping: a ward against the grief she carries
- Telepathy(2 PP)Range: Special•Duration: PermanentCommunicate with any/all chosen intelligent minds within 24"/48 yds. RANGE (+2) extends to one mile.Trapping: broadcasts borrowed anguish mind to mind
- Mind Control(5 PP)Range: 12"/24 yd•Duration: SustainedFocus vs target's Spirit (-2 with raise) to control target's actions. Terminates if controller loses concentration. Range 12"/24 yds.Trapping: drowns a will under a wave of collected sorrow
- AwarenessLevel 9(9 PP)Range: Self•Duration: PermanentIgnore 9 points of attack penalties.Trapping: feels every raw nerve of emotion in a room
- Super Attribute (Smarts)Level 6(12 PP)Range: Self•Duration: Permanent+6 die steps.Trapping: a psyche saturated with absorbed feeling
- Super Skill (Notice)Level 5(5 PP)Range: Self•Duration: Permanent+5 die steps.Trapping: forensic focus sharpened to a razor
- Force FieldLevel 10(10 PP)Range: Self•Duration: SustainedIncoming damage reduced by 10.Trapping: a shroud of weaponised mourning
- ToughnessLevel 4(4 PP)Range: Self•Duration: Permanent+4 Toughness.Trapping: numbed to pain by borrowed suffering
- Heightened SensesLevel 4(4 PP)Range: Self•Duration: Permanent4 sense bonuses chosen.Trapping: tastes the last emotion an object witnessed
- Wall Walker(1 PP)Range: Self•Duration: PermanentClimb at full Pace, stick to any surfaceTrapping: walks where the dead once walked
- ArmorLevel 4(4 PP)Range: Self•Duration: Permanent+8 Armor.Trapping: a carapace of hardened dread
Gear
No gear
Advances
- Skill: Notice d8 → d10 & Common Knowledge d4 → d6
- Attribute: Spirit d8 → d10
- Attribute: Vigor d4 → d6
- Attribute: Smarts d10 → d12
- Skill: Persuasion d6 → d8 & Occult d4 → d6
- Skill: Focus d8 → d10 & Common Knowledge d6 → d8
- Skill: Research d6 → d8 & Occult d6 → d8
- Skill: Persuasion d8 → d10 & Common Knowledge d8 → d10
- Skill: Research d8 → d10 & Occult d8 → d10
- Skill: Focus d10 → d12 & Notice d10 → d12
- Skill: Persuasion d10 → d12 & Common Knowledge d10 → d12
- Skill: Research d10 → d12
Backstory
At twelve, Mara touched her grandmother's deathbed and lived every moment of the old woman's life in one scream. She spent twenty years turning that curse into a career - the Archive grew vast, and dangerous. She hunts killers by reading what they left behind. She punishes them with it.
Appearance
Gaunt woman, late thirties, sharp cheekbones, color-shifting irises. Charcoal peacoat, dark practical clothes, hands always bare. A silver chain disappears beneath her collar.