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Necrope
Green Fury
Concept: Where Necrope walks, dead ground answers - cracked earth splitting green, roots drinking from poisoned soil. They don't command the growth so much as translate for it.
Origin: Necrope, a novice plant-based entity, can control and manipulate flora growth, using their powers to restore barren landscapes and fight against environmental desecration.
Race: Plant-based Entity • Rank: Novice
Attributes
Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d4Skills
Focus d10, Notice d8, Persuasion d8, Common Knowledge d6, Athletics d6, Occult d4, Stealth d4, Fighting d4Pace: 6; Parry: 4; Toughness: 4; Power Points: 15
Hindrances
- Vow (Major): Character has sworn an oath to do or not do something
- Mean (Minor): The character is unpleasant and unlikeable.
- Outsider (Minor): The character doesn't fit into the local environment.
Edges
Super Powers,Strong Willed
Powers
- Matter Control(5 PP)Range: 12"/24 yd•Duration: SustainedControl and reshape matter within 12"/24 ydsTrapping: wills dead ground to split and roots to answer
- Stun(3 PP)Range: 6"/12 yd•Duration: InstantTarget makes a Vigor roll (-2 with raise on Focus) or is StunnedTrapping: a lash of thorned, whipping vine
- Entangle(3 PP)Range: 12"/24 yd•Duration: InstantFocus opposed by target's Athletics within 12"/24 yds. Entangled on win; Bound on raise.Trapping: roots erupt to bind and drag foes down
- AwarenessLevel 3(3 PP)Range: Self•Duration: PermanentIgnore 3 points of attack penalties.Trapping: feels every living and dying thing in the soil
- Super Skill (Notice)(1 PP)Range: Self•Duration: Permanent+1 die step.Trapping: an instinct for what the land wants
Gear
No gear
Backstory
Necrope's powers emerged in a polluted wasteland. They vowed to restore balance to nature. A chance encounter with a wise old tree guided their growth. Now, they bring life to dead soils and pavements.
Appearance
Necrope has a body of twisted vines and blooming flowers. They summon ecosystems at will. Their form shifts with the seasons.